![]() 221 downloadsChina has been playing dirty and now other players want in. Harness the sun for USA's Solar-Tech Weaponry, gear up with the best ballistics in China's Heavy Assault, or release new and horrific chemical warfare with the GLA Venom Cell chemical weapons capabilities, just to name a few alongside a trove of cool new units and weapons. In this mod, China, USA, and the GLA all get their fair share of new units, upgraded tech, and further goods. 527 downloadsLooking to upgrade your arsenal even further in Zero Hour regardless of what side you choose? Condition Zero has some wonderful goods for you then. If you want a Generals experience that can stand up to the looks of more recent games, this just might be the perfect fit. Water looks gorgeous and crystalline, buildings look more detailed and better textured, and units look more fierce and animated than ever. This mod revitalizes the visuals of the game in stunning detail. 1,671 downloadsIf you're looking for a way to revisit Command & Conquer: Generals Zero Hour in a modern and refreshing state, this might help. Be aware, it requires the original C&C Shockwave mod in order to work properly. New units and rebalanced old ones make this an interesting build on top of the original Shockwave mod to say the least. It's not necessarily the most balanced as much as it aims to give you a slew of ridiculously good tools in order to kill, maim, and flame your enemies in new and exciting ways. This mod aims to take that mod and bump it to eleven. 978 downloadsPerhaps you're familiar with the Shockwave mod for Generals Zero Hour. Take on the African Warlords, Asian Empire, and Europa Alliance as you explore new units, structures, and maps that didn't quite make it through the chopping block, restored and reworked to fully working order. This mod aims to restore all of the cut goods and bring them back in playable and balanced fashion for an all-new Zero Hour experience. New factions, buildings, units, and more were set to come with the game. 330 downloadsPerhaps you know and perhaps you don't, but Command & Conquer: Generals Zero Hour actually had a lot more going on before it was cut for launch. View image here: -Regarding AI: Yep, I was aware of that. So if it's not too much hassle to break it up, can you do that? I dunno how big of a total filesize we're talking about for the whole shootin-match, but let me know how I might get my mits on that. I believe gmail limits each individual attachment size to something like 10MB. If you'd like, throw it through gmail at me (email's in the profile). Digitali, you would be my best friend for at least 15-20 minutes if you were to zip that and kick it on down my way. It sucks to spend an hour and a half building up a base only to realize that there's no one to fight. This means that you'll install the map, start playing it and start to wonder why computer opponents aren't coming at you. You can just extract it into the proper directory.Oh yeah, in case you don't know, some maps don't contain AI. Extract folder contents into said folder.Also remember that plain vanilla C&C maps aren't compatible with the Zero Hour game and vice versa.I had the same trouble you did a couple of years ago and when I finally figured it out I installed around 150 maps for Zero Hour.Once you get it figured out, let me know and I'll zip up the whole damned lot for you and shoot it your way. Then make a folder named exactly what the.map is named (except for the extension). It will end up named 'Command and Conquer Generals Zero Hour Data' (for Zero Hour, of course).But, if I recall correctly, you have to make a directory called Maps under the aforementioned directory. They (custom map.tga's) go into the same directory that the.map files are located.I've changed the default location of MyDocuments from the original install, so I forget which directory they go into. 1606 Zero Hour Skirmish MapsÄid that, didn't work.I must be missing something and I'm too dense to figure it out.help? The.tga files don't go into their own directory. ![]() None of the custom maps had any directions on them other than 'drop in the directory'. They won't show up as playable maps on the list. I downloaded the maps, put the tga and map files in what appeared to be the appropriate directories. Feeling stupid I guess:Can someone direct me on how to 'install' afermarket/custom maps in C&C Generals:ZH. Hey there: Probably a stupid question, but I'm having trouble finding how to do this. How To Download Command And Conquer Maps.
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