Dead island 2 for ps312/18/2023 However, all three versions are closely matched during gameplay, with LOD transitions clearly visible, particularly on shadows and foliage. X360 PS3 PC Streaming issues are more prevalent during cut-scenes on the PS3, where high quality art takes longer to load in. Running natively in 720p allows for better image quality when compared to the slightly sub-HD (1200x720) 360 version, even faring well against the PC game. X360 PS3 PC Despite severe performance issues the PS3 version of Dead Island Riptide has charms in other areas. For the most part, the differences aren't particularly noteworthy, and we get the feeling that little has been done to properly take advantage of the vastly more powerful hardware available on today's gaming PCs in comparison to the seven-year-old tech present in the current-gen consoles. Upgrades in other areas are similarly limited, though still bring additional clarity and detail to the PC game: higher resolution textures and normal maps are found on some surfaces - on rocks and clothing, for example - enhancing the look of characters and the surrounding environments, while higher quality shadows feature smoother edges with less visible dithering artifacts. At least Techland has included a v-sync option this time around, allowing the user to cap the frame-rate and prevent any unwanted tearing. This is a perplexing state of affairs that leaves the PC version feeling a little bereft of the kind of TLC the platform really deserves. However, edge-smoothing can be applied manually via the use of injectors, allowing players to take advantage of post-process anti-aliasing solutions (such as FXAA) in order to improve image quality. These side effects are a little more noticeable on the 360, due to the small upscale taking place that leaves that release looking slightly softer and less pristine than the other versions of the game.ĭisappointingly, anti-aliasing is also absent on the PC game, although running in 1080p and higher resolutions does help to partially mitigate the appearance of jaggies and other artifacts. The trade-off is that jaggies and edge shimmering are even more apparent now in both foliage and geometry-based structures. On the plus side, Riptide appears sharper than the original Dead Island as a consequence, with the slight texture blur caused by the post-process edge-smoothing nowhere to be found. However, this time around the use of post-process anti-aliasing has been jettisoned completely and neither version runs with any kind of AA solution. The core rendering set-up should be familiar to anyone who has played the previous game: Riptide renders natively at 720p on the PS3, taking a slight hit down to 1200x720 on the Xbox 360. Click the links below to see alternative comparisons with the 360 and PS3 versions. "PS3 has minor resolution and texture filtering advantages, but suffers in terms of visual features and frame-rate." Dead Island Riptide: Xbox 360 vs. A look at our head-to-head videos below and the ubiquitous triple-format 720p comparison gallery reveals some clear differences in these areas, with the PS3 version once again featuring the better image quality of the two console releases, despite faring worse in other areas. It's a bitter pill to swallow considering that this version - in common with the original Dead Island - features a small selection of tangible visual advantages over both the 360 and PC releases.Īs you might expect, initial impressions reveal plenty of similarities with the original game from a visual perspective, from the core rendering resolution to the way certain effects are deployed across each platform. However, it's very much a different story on the PS3: random events fail to trigger after completing certain missions, performance is generally shoddy, and this is joined by a new freezing glitch that significantly impacts upon the game on a regular basis. However, the improved level of quality control doesn't quite extend across all platforms: the Xbox 360 and PC releases possess fewer technical issues than the first Dead Island - in fact we rarely had any problems with them at all. The result is a smoother, more complete journey into the zombie apocalypse. The studio has also taken on-board criticism levelled at the first game in other areas: Dead Island Riptide is a noticeable more polished release, with far fewer of the infuriating glitches that previously tarnished the experience. Attractive, expansive and dripping with detail, Riptide is an effective work-out for the bespoke technology, also seeing an increase in overall enemy count and better realising a world overrun by flesh eating monstrosities. Polish developer Techland is back, once again utilising its own Chrome Engine 5 to bring Dead Island's lush tropical environments to life.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |